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[EXE] 【CGS首发】Blackmagic Fusion 9 免费版下载(更新到 9.0.2)

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  • TA的每日心情
    慵懒
    2018-1-9 23:12
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    [LV.9]以坛为家II

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    发表于 2015-8-12 08:47:22 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式

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    官方下载地址:
    https://www.blackmagicdesign.com/products/fusion
    免费版与Studio版的区别:http://www.cgsfusion.com/thread-3879-1-1.html
    简单粗暴的解释一下 免费版不能用第三方插件、网络渲染、光流系统、32k输出画幅、三维相机反求、平面跟踪、Studio播放器、立体VR交互系统、3D立体眼镜套件。

    版本号 Mac 英文版 Windows 英文版 Linux 英文版 Mac 中文版 Windows 中文版 Linux 中文版
    9.0.2 新功能 下载
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    9.0.1 新改进 下载
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    9.0 新功能 下载
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    8.2.1 下载
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    8.2 正式版
    新改进
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    下载
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    8.2 beta2
    新功能
    下线下线下线
    8.2 beta1下线下线下线
    8.1.1下线下线
    8.1 下载
    8.0下载 下载
    8.0 beta3
    下载
    下载 下载
    8.0 beta2
    下载
    下载 下载
    8.0 beta1 下载 下载





    中文版地址:(更新到b3)
    http://www.cgsfusion.com/thread-3156-1-1.html
    Fusion8 最重要的更新就是支持跨平台,并且界面与元素有了新的认识。
    Fusion8 相关评测:
    http://zhannei.baidu.com/cse/sea ... 4&entry=1&q=fusion8
    具体操作:http://www.cgsfusion.com/thread-3073-1-1.html




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    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情
    慵懒
    2018-1-9 23:12
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    [LV.9]以坛为家II

    来自 847#
     楼主| 发表于 2017-12-21 10:06:23 | 只看该作者




    Blackmagic Fusion Studio 9.0.2 新功能
    • General performance and stability improvements


    Notes

    Some features of Fusion Studio require network access, including network rendering, network licensing, shared bins, and some external scripts. To use these features, the following ports must be opened in your system’s firewall (if any):

    • TCP port 1144
    • UDP port 1144
    • TCP ports 49152-49159
    • UDP ports 49152-49159


    Details for 9.0.2
    New & Improved  新的改进
    • 3D: Added an "Optimize for Display" option to the FBX import dialog which, when disabled, prevents Fusion from optimizing the mesh for submission to OpenGL. This causes imported meshes to be stored in a less memory efficient manner (using more GPU memory) and to render slightly slower, but it stops Fusion from splitting some vertices on the mesh during import. Note: This will not stop all vertex splitting as the “Regenerate Tangents” option will also result in vertex splitting. When both options are disabled, a mesh can be imported into Fusion and then exported without the vertex count changing. 导入FBX的对话框新增优化显示功能。
    • 3D: Added auto-correlation of 3D scenes across the temporal domain.  添加跨区域三维场景的自动相关性。
    • Tools: The various Custom tools and Expression modifier now support new trigonometry functions that deal with radians rather than degrees: sinr(), cosr(), tanr(), asinr(), acosr(), atanr() and atan2r(). 自定义工具和表达式现在支持新的三角函数,是弧度而非度。sinr(), cosr(), tanr(), asinr(), acosr(), atanr() and atan2r()
    • Tools: Significantly improved performance of Gaussian Blur when in OpenCL mode.  在OpenCL模式下,高斯模糊提升性能。
    • Tools: Improved performance of DeltaKeyer by skipping the Color Curves Table kernel if it's not going to use it.  若不使用DeltaKeyer,通过跳过色彩曲线表的内核来改进性能。
    • Tools: Improved performance of ColorCurves, by keeping its OpenCL Program such that it doesn't have to constantly rebuild it.  色彩曲线的性能改进,通过保持OpenCL模块不需要重新创建它。
    • OpenCL: Common OCL programs are now pooled and re-used, to enhance performance.  通用OCL模块现在合并并重新使用,以提高性能。
    • OpenCL: Implemented pipeline flushing during asynchronous kernel dispatch for enhanced performance. 在异步内核调度中实现增强性能的流水线冲洗。
    • Formats: Updated DNx SDK for improved support and color accuracy. DNX SDK更新改进支持和色彩准确性。
    • Formats: Added support for 12bit RGB format from AVID DNx SDK. 添加AVID DNX SDK 12bit RGB格式的支持。
    • VR: Updated to newer OpenVR SDK (v1.10)  更新OpenVR SDK (v1.10)
    • Viewer: Added a texture depth option for Material Viewer, enabling materials to be viewed in floating point.  材质预览器添加贴图深度选项,为三维材质开启浮点显示功能。
    • Viewer: Changed the fit-to-view (‘F’ key) functionality in 3D views. Previously, fit-to-view only took geometry into account. Now, when no geometry is selected in the 3D view, pressing ‘F’ will now fit all geometry, lights, and cameras in the scene. When geometry is selected, pressing ‘F’ will only fit the selected geometry ignoring any cameras/lights.  添加三维视图功能 - 自适应视图(快捷键 F键),在三维视图中没有选择任何物体的情况下,按F键就能自适应场景中所有的模型、灯光、相机。在选中物体的情况下,按F键只对选中的物体自适应视图,忽略其他元素。
    • Scripting: Added an option to script help to only fetch names for those classes with their own member functions, rather than any derived script class. 添加脚本帮助选项。
    • Scripting: Added the capability for UIManager window layout to be explicitly recalculated, and widgets to be added/removed dynamically.  新增界面布局,可动态添加或删除部件。
    • Render Node: Now shows various Loader Cache Preferences to more effectively manage per-node caches. 现在能显示各种加载程序缓存首选项,以便更有效地管理每个节点缓存。


    Bugs Fixed  漏洞修正
    • Misc: Fixed an issue that could cause dongles to not be correctly recognised on systems with certain USB devices, such as the MacBook Pro with TouchBar.
    • Misc: Fixed an issue on Linux where symbolic links could be undesirably resolved to their target directory when selecting clips in Loader or Saver.
    • 3D: Fixed an issue with the Cook-Torrance Material that caused two sided lighting to work incorrectly in OpenGL views, and in Renderer3D.
    • 3D: Fixed Domain Overscan handling in 3D rendering.
    • 3D: Fixed an issue that could cause incorrect rendering of velocity channels from Renderer3D, and accumulation of animations in FBX Exporter tool, under certain circumstances.
    • Tools: Fixed an issue where UVMap3D’s "lock UV's on Animated Objects" would sometimes fail due to a mismatch of temporal scene contents.
    • Tools: Fixed an issue that would cause Text3D to always re-render even if no inputs had changed.
    • Tools: Fixed an issue that would cause non-extruded Text3D characters to randomly disappear.
    • Tools: Fixed an issue in Override3D that caused some blend mode options to not be correctly hidden/shown when toggling the "Do Blend Mode" option.
    • Tools: Fixed Saver’s Frame Saved Script edit to have the correct (mono-spaced) font.
    • Tools: Fixed an issue in CopyAux that resulted in incorrect scaling when copying MaterialIDs (or other integer channels) into a float image.
    • Tools: Fixed an issue in Volume Fog were adaptive and dithered sampling were not appropriately applied when in CPU mode.
    • Tools: Fixed an issue with Volume Fog’s noise translation when processing in OpenCL mode.
    • Tools: Fixed an issue that caused the super-sampling level Text option to not show on macOS and Linux.
    • Tools: Fixed an issue when loading some legacy garbage-matte controls on keyers.
    • Tools: Fixed a crash that could occur with the ColorCorrector and GamutConvert tools when no OpenCL hardware is available.
    • Tools: Fixed an issue that could cause incorrect DoD bounds processing in HueCurves, which in OpenCL mode.
    • Splines: Fixed an issue that could result in a crash when using ease in/out with open polylines.
    • Flow: Fixed possible crash when shift removing a tool that has an output connected outside its group.
    • Flow: Fixed an issue with disconnection of tools in some case when shift removing, if group/macro tools are being removed, or are connected to the removed tools.
    • Flow: Don't show removed inputs in the popup menu of available inputs when alt drag connecting one tool to another tool.
    • Viewer: Fixed an issue that could cause long metadata strings to not be shown in the subviewer.  They are now shown in a truncated form if they exceed a certain length, rather than not at all.
    • Viewer: Fixed texture filtering issue for 3D LUTs that caused artefacts and banding at 100% scales, and incorrect values on the edges of non-smooth resized (zoomed in) pixels.
    • Viewer: Fixed an issue with the selection of curves (eg. non-extruded Text3D) in the 3D views.
    • Viewer: Fixed an issue that could cause buffer LUTs to not be correctly applied when reloading a comp.
    • Video IO: Fixed a potential memory leak when monitoring in 10 bit YUV mode.
    • Formats: Improved file I/O buffering in certain situations.  This may enhance several formats, and specifically fixes an issue that could cause a significant slowdown when reading EXR files with large headers (such as substantial amounts of Metadata).
    • Formats: Fixed an issue reading certain packed DPX files, where the row modulo isn't a multiple of 32 bits.
    • Formats: QuickTime will now use the same compression names and defaults as Fusion 8.x for Uncompressed Formats, for improved compatibility. Quicktime现在可以和Fusion8.x一样,使用无损编码,改进兼容性。
    • Formats: Fixed an issue that could occur when applying YUV to RGB conversion from Avid DNx SDK for some 16bit YUV formats.
    • Formats: Fixed an issue when writing audio to video files using fractional frame rates, which would cause the audio to gradually lose sync in the rendered result.
    • Formats: Fix the MXF saver where DNxHR 4444 files with alpha were saved with wrong header information.
    • Formats: Fixed the bit depth of BGRA 8bit in QuickTime saver. 修正saver节点 Quicktime BGRA 8bit的深度。
    • Formats: Fixed an issue that could cause certain AVI formats to be written out vertically flipped.  修正一些可能导致AVI格式在输出时被垂直翻转的问题。
    • Formats: Fixed an issue where MXF files would fail to initialise correctly when loading direct to a viewer.
    • Formats: Fixed incorrect VBR lossless Alpha mode in MXF support.
    • OpenFX: Fixed an incorrect return, and potentially crash, in certain OFX plugins when querying the host window handle.
    • OpenCL: Fixed a crash that could occur attempting to adjust OpenCL Preferences in systems with no OpenCL devices available.
    • Bins: Fixed an issue that prevented dragging tools from the Tools Bins library into the Flow View from working correctly.  修正从工具箱拖曳到节点视图的问题,使其正常工作。
    • Scripting: Fixed an issue where improvements to include Modules/ paths when loading an external source or binary module were not working correctly in Fuses. 修正Fuses加载外部源和二进制模块不正确工作的问题,包括模块、路径。
    • Scripting: Fixed an issue where “scriptlib” files would not be correctly loaded when running a script file, and only present in console scripting.
    • Scripting: Cleaned up some cases of duplicate text when retrieving script class help, and fixed a script class name conflict that could generate incorrect help references.
    • SDK: Fixed some issues with building various SDK sample files.


    Minimum system requirements for Mac
    • Mac OS X 10.10 Yosemite or later
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    • GPU with at least 2GB memory
    • USB 2.0 port for Fusion Studio Licensing Key
    • CPU with support for SSE4.1


    Minimum system requirements for Windows
    • Microsoft Windows 10 64-bit
    • Microsoft Windows 8/8.1 64-bit
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    • GPU with at least 2GB memory
    • USB 2.0 port for Fusion Studio Licensing Key
    • CPU with support for SSE4.1


    Minimum system requirements for Linux
    • CentOS 6.6 or later
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    • USB 2.0 port for Fusion Studio Licensing Key
    • CPU with support for SSE4.1


    Additional Information

    Some applications may use third party code under license. For details please refer to the included "Third Party Licenses.rtf" document.

    © 2017 Blackmagic Design Pty. Ltd. All rights reserved. Blackmagic Design, Blackmagic, DeckLink, Multibridge, HDLink, Videohub, and "Leading the creative video revolution" are trademarks of Blackmagic Design Pty. Ltd., registered in the U.S.A and other countries.

    Updated December 20, 2017.


    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情
    慵懒
    2018-1-9 23:12
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    [LV.9]以坛为家II

    推荐
     楼主| 发表于 2016-9-13 21:03:06 | 只看该作者


    Fixes & Improvements since Beta 2 正式版与beta2的变化
    • Fixed BMD Film output for URSA Mini 4.6K files
    • 修正BMD URSA Mini 4.6K文件输出
    • Render Node About box and Status dialogs get close buttons on Gnome
    • 有关渲染节点容器与状态对话框的关闭按钮
    • Many memory handling improvements on Linux
    • Linux版内存改进
    • Timeline performance improved
    • 时间线性能改进

    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情

    2017-10-28 23:13
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    [LV.8]以坛为家I

    沙发
    发表于 2015-8-12 09:56:30 | 只看该作者
    这是beta版吧,过一阵子如果测试用户测完了,估计也会放出来让普通用户测试下。正式版估计会在8月底或者9月初放出来。
    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情

    2017-10-28 23:13
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    [LV.8]以坛为家I

    板凳
    发表于 2015-8-12 10:08:31 | 只看该作者
    刚才看了下,原来是Quicktime出了bug,于是撤下下载链接了。
    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情
    开心
    2017-11-26 22:38
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    [LV.3]偶尔看看II

    地板
    发表于 2015-8-12 16:35:02 | 只看该作者
    还在用7.01  表示跟不上了
    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情
    奋斗
    2016-11-14 08:00
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    [LV.7]常住居民III

    5#
    发表于 2015-8-14 09:08:00 | 只看该作者
    换了东家,更新快的啊
    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情
    慵懒
    2017-3-7 14:48
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    [LV.5]常住居民I

    6#
    发表于 2015-8-16 10:58:42 | 只看该作者
    东家可 是非常强的!
    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情
    慵懒
    2018-1-9 23:12
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    [LV.9]以坛为家II

    7#
     楼主| 发表于 2015-8-18 10:51:59 | 只看该作者

    我们继续关注Fusion8,下图我认为Fusion会更好的支持AMD,因为以后将面对MAC平台,所以硬件方面不能有局限性。
    只是针对不同厂商,采用不同的加速方式。





    打开Fusion8 测试版,我们看到KD插件 krokodove 还不能支持,因为要重新来制作调用新的SDK。








    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情

    2016-12-14 14:03
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    [LV.4]偶尔看看III

    8#
    发表于 2015-8-27 21:52:35 | 只看该作者
    稳定吗?
    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情
    开心
    2015-12-25 11:58
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    [LV.2]偶尔看看I

    9#
    发表于 2015-8-30 12:50:05 | 只看该作者
    界面比NUKE看着舒服多了,
    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情
    擦汗
    2017-1-16 16:38
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    [LV.2]偶尔看看I

    10#
    发表于 2015-9-4 21:31:32 | 只看该作者
    哇fusion 使用越来越方便了,跨平台一定要的!
    note 之前中文都乱码~
    Fusion中文网 交流•本该•如此 cgsfusion.com
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