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Replace Material 3D [3R
PL
]
The Replace Material 3D tool replaces the material applied to all of the geometry in the input
scene with its own material input. Any lights or cameras in the input scene are passed through
unaffected.
The scope of the replacement can be limited using Object and Material identifiers. The scope
can also be limited to individual channels, making it possible to use a completely different
material on the Red channel, for example.
External Inputs
Replacematerial3D.SceneInput
[orange, required] This input expects a 3D scene.
Replacematerial3D.MaterialInput
[green, optional] This input will accept either a 2D image or a 3D material. If a 2D image
is provided, it will be used as a diffuse texture map for the basic material built into the
tool. If a 3D material is connected, then the basic material will be disabled.
Controls
Enable
Enables the material replacement.