找回密码
 立即注册

QQ登录

只需一步,快速开始

扫一扫,访问微社区

查看: 650|回复: 0

[新闻] AMD 宣布Blender专业渲染器 Radeon ProRender

[复制链接]
  • TA的每日心情

    前天 14:45
  • 签到天数: 372 天

    连续签到: 1 天

    [LV.9]以坛为家II

    发表于 2016-12-27 08:32:15 | 显示全部楼层 |阅读模式

    马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。

    您需要 登录 才可以下载或查看,没有帐号?立即注册

    x



    QQ截图20161227081613.jpg

    AMD推出一款免费的物理渲染器Radeon ProRender,基于GPU加速,也支持OpenCL,同时会有3ds Max, Maya和SolidWorks,未来还会有Rhino和Cinema 4D版本。
    官网:http://pro.radeon.com/en-us/rade ... g-soon-for-blender/

    开源下载:https://radeon-prorender.github.io/


    https://youtu.be/pu5fg5C7XHY

    AMD has unveiled Radeon ProRender for Blender: a new version of its free physically accurate, GPU-based renderer for the popular open-source 3D modelling and animation software.
    The company hasn’t announced a release date for the new plugin, which is mentioned in a blog post on the official release of the Maya version of the software.
    An open-source, OpenCL-based unbiased path tracing rendererOriginally named FireRender, Radeon ProRender is an unbiased path tracing renderer with a standard basicset of features.
    It’s GPU-accelerated, and being based on OpenCL, should be compatible with any manufacturer’s hardware.
    Plugin versions are currently available for 3ds Max, Maya, with SolidWorks in beta. The technology is being incorporated natively into the upcoming Rhino 6, and “over several release cycles” of Cinema 4D.
    Can Radeon ProRender outperform Blender’s native Cycles engine?AMD’s blog post doesn’t go into detail about the Blender version of ProRender, beyond the fact that it will also be a plugin, will be integrated into Blender’s viewport, and will come with its own material library.
    However, as an open-source renderer based around open standards, it seems a natural fit for Blender.
    The real question is whether ProRender will offer the feature set and performance required to persuade users to switch from Cycles, Blender’s existing – and well-established – GPU-based unbiased path tracer.
    Cycles also supports OpenCL, although as the online documentation makes clear, it’s still something of a second-class citizen compared to Nvidia’s proprietary CUDA API.



    Fusion中文网 交流•本该•如此 cgsfusion.com
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    发表新帖 客服
    微信

    微信公众号

    微信二维码
    关注Fusion最新资讯

    客户端

    客户端

    客户端二维码
    扫码立即安装至手机

    回到顶部
    现在加入Fusion中文网,注册一个账号
    快速回复 返回顶部 返回列表