找回密码
 立即注册

QQ登录

只需一步,快速开始

查看: 385|回复: 0

[Maya] Maya 2016 Extension 2: Pose Editor 姿势编辑器

[复制链接]
  • TA的每日心情
    奋斗
    2016-10-22 17:07
  • 签到天数: 359 天

    连续签到: 1 天

    [LV.8]以坛为家I

    发表于 2016-6-13 08:22:08 | 显示全部楼层 |阅读模式

    马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。

    您需要 登录 才可以下载或查看,没有帐号?立即注册

    x

    QQ截图20160613081333.jpg

    Sometimes no matter how much time you spend tediously painting weights you still end up with bad skinning.
    Seriously though skinning problems can be frustrating. In many cases however, they can be fixed with a simple secondary corrective BlendShape. Setting this up in Maya used to be really difficult and typically required some sort of custom tool. A few years ago, some of us got together and tried to create a nifty little BonusTool for this called the “Pose Blend Shape Editor.” It was kinda cool at the time, but it was a mess under the hood and wasn’t the most elegant solution.
    Now in Maya 2016 Extension 2, setting up corrective BlendShapes is a piece of cake. This workflow is typically called PSD or Pose Space Deformation. BTW – I often hear people call it “Pose Based Deformation” because they do sound so similar. But it’s technically “Space” not “Based”. But who cares really… semantics, schemantics!


    Fusion中文网 交流•本该•如此 cgsfusion.com
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    现在加入Fusion中文网,注册一个账号
    快速回复 返回顶部 返回列表