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Originally posted on 31 July 2015. Scroll down for details of the 1.5 release.
DGDM has released SLiB Leuchtkraft, an interesting new Maya plugin that enables users to design lighting schemes by ‘drawing’ the shape and position of highlights directly onto objects in the scene.
Unlike HDR Light Studio, in which the user-created highlights are applied to an HDR map, Leuchtkraft uses Maya’s native lights, meaning that the resulting light rig is animatable and light-linkable.
(The similarity in workflow has also prompted a change of name: Leuchtkraft was originally called LightPaint, but changed to avoid infringing one of Lightmap’s trademarks. The new name means ‘luminosity’ in German.)
Leuchtkraft currently supports V-Ray, Arnold and Redshift. According to comments posted by DGDM on Vimeo
, RenderMan support is coming soon; mental ray probably not so soon.
Updated 2 August: In our original story, we wrote that Leuchtkraft supported Maya’s internal render engines. DGDM tells us that the plugin will “partially work” with the native renderer, since some of the lights it creates are Maya native lights; but that there are also special V-Ray and Redshift lights and light shaders.