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[三维特效] Dynamic Surface Emission | FLIP

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  • TA的每日心情

    2021-11-23 22:39
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    [LV.9]以坛为家II

    发表于 2015-7-22 09:19:34 | 显示全部楼层 |阅读模式

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    QQ截图20150722091713.jpg

    This another video about small scale sims using FLIP/PIC method for dynamic simulations. This time I have developed a dynamic surface emission system to reinforce tendril emission over any surface, no matter if its deformed or transformed; You can control the tendril emission reinforcement withing a time or frame range, number of particles, initial velocity, etc. In the preview when a particle's drop gains the enough volume, it activates the dynamic emission and soft trigger an influence force that makes the drop raise and create the tendril's emission dynamically. So with this setup its possible to create condensation like sims for example, but as a true fluid sim (still WIP).
    There is also an update to my Tension pipeline for small scale FLIP/PIC sims, now there is a new implicit drag force that gives control over the "fluid/air" like interaction, so there is a better shaping behavior of tendrils and drops; Also you can invert the force to reinforce tendrils creation (this is another method that replaces the usual velocity alignment method in the Tension pipeline).

    [Vimeo]133843899[/Vimeo]





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    版权申明:此文如未标注转载均为本站原创,自由转载请注明 本贴地址:https://www.cgsfusion.com/thread-2895-1-1.html 上篇帖子: Rui Batista 发布 PolyPaint 1.5 for Cinema 4D 下篇帖子: 复仇者联盟2 720p国语版下载 Dynamic Surface Emission FLIP 流体
  • TA的每日心情
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    2018-5-21 09:51
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    [LV.7]常住居民III

    发表于 2015-7-23 08:45:47 | 显示全部楼层
    不错,是maya的插件吗?
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