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[EXE] 【CGS首发】Blackmagic Fusion 9 免费版下载(更新到 9.0.2)

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  • TA的每日心情

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    [LV.9]以坛为家II

    发表于 2015-8-12 08:47:22 | 显示全部楼层 |阅读模式

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    官方下载地址:
    https://www.blackmagicdesign.com/products/fusion
    免费版与Studio版的区别:http://www.cgsfusion.com/thread-3879-1-1.html
    简单粗暴的解释一下 免费版不能用第三方插件、网络渲染、光流系统、32k输出画幅、三维相机反求、平面跟踪、Studio播放器、立体VR交互系统、3D立体眼镜套件。

    9.0.2 新功能

    Windows版   下载
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    插件合集:http://www.cgsfusion.com/forum-43-1.html

    Fusion 17~18+ 下载:http://www.cgsfusion.com/thread-5182-1-1.html
    Fusion 16 下载:http://www.cgsfusion.com/thread-4968-1-1.html



    中文版地址:(更新到b3)
    http://www.cgsfusion.com/thread-3156-1-1.html
    Fusion8 最重要的更新就是支持跨平台,并且界面与元素有了新的认识。
    Fusion8 相关评测:
    http://zhannei.baidu.com/cse/search?s=5350096744169428723&q=fusion8
    具体操作:http://www.cgsfusion.com/thread-3073-1-1.html




    ========================================









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    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情

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    [LV.9]以坛为家II

     楼主| 发表于 2015-8-18 10:51:59 | 显示全部楼层

    我们继续关注Fusion8,下图我认为Fusion会更好的支持AMD,因为以后将面对MAC平台,所以硬件方面不能有局限性。
    只是针对不同厂商,采用不同的加速方式。


    Fusion8_OpenCL.gif


    打开Fusion8 测试版,我们看到KD插件 krokodove 还不能支持,因为要重新来制作调用新的SDK。


    KROKODOVE.png





    Fusion中文网 交流•本该•如此 cgsfusion.com
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    [LV.9]以坛为家II

     楼主| 发表于 2016-8-23 09:21:53 | 显示全部楼层
    About Blackmagic Fusion 8.2Fusion 8 is a VFX compositing and motion graphics application. This version is a major update of Fusion to operate on, and allow interoperability across, multiple operating systems and platforms.




    What's new in Blackmagic FusionBlackmagic Fusion 8.2 Beta 2
    • UI and workflow improvements
    • 改进界面和工作流程
    • General performance and stability improvements
    • 提升性能和稳定性

    New Features 新功能
    • Improved DNG support: Resolve matching
    • 改进DNG格式的支持:匹配达芬奇
    • Double click in the empty area of comp tabs to create a new comp
    • 双击项目标签的空白处可快速新建项目
    • New animation indicator shortcuts: 全新动画标识快捷键
      • double-click to animate, or set key if already animated
      • 双击做动画,或者已经做过动画的则是设置关键帧
      • ctrl/cmd+double-click to add expression
      • ctrl /cmd +双击 添加表达式
      • shift+double-click to remove modifiers/expressions
      • shift +双击 删除修改器或表达式
    • Can now add expressions to non-master colour wheel inputs. The expression edits will only be visible for the currently active wheel range (ie. master, low, mid, high).
    • 非主色轮输入端现在支持添加表达式。表达式只为当前激活显示的色轮范围编辑(如:主色、低、中、高)
    • Changed default font for Text+ and Text3D to Open Sans, for platform consistency
    • Text+和Text3D节点的默认字体改为Open Sans,为了平台的统一性
    • Can now specify multiple license servers (semicolon-separated) in FUSION_LICENSE_SERVER env var, * to scan local subnet (8.1)
    • 在FUSION_LICENSE_SERVER环境变量中现在支持指定多个许可证服务器(以分号隔开) 注:需扫描本地子网(8.1)
    • Added Global Options/Background Color options to image view's menu
    • 图像显示菜单 新增全局选项 / 背景颜色选项
    • Added Save Version to the File menu
    • File文件菜单 新增保存版本功能
    • New Linux install dirs: /opt/BlackmagicDesign/Fusion8, /opt/BlackmagicDesign/FusionRenderNode8
    • 更新Linux安装目录: /opt/BlackmagicDesign/Fusion8, /opt/BlackmagicDesign/FusionRenderNode8
    • Linux Render Node executable is now named FusionRenderNode
    • Linux Render Node exe文件现更名为  FusionRenderNode
    • Can now set Gamut control custom values with a context menu
    • 右键菜单支持设置Gamut控件自定义数值
    • Can turn off image view description/RoI/DoD labels.
    • 可关闭图像显示描述/RoI/DoD标签
    • F1 brings up the PDF help files, with context awareness where possible
    • 按F1支持PDF帮助文件
    • New Hotkey Manager
    • 全新快捷键管理器

    Fixes & Improvements 修正改进
    • Various Linux Installer/Uninstaller improvements
    • 改进Linux安装/卸载
    • Fixed occasional random crash on some platforms
    • 修正一些平台偶尔随机出现的崩溃问题
    • Fixed highlighting of animated tools in timeline view
    • 修正在时间线上的动画高亮显示
    • Audio playback improvements
    • 改进音频回放
    • Fixed occasional corrupted Loader tooltip
    • 修正Loader工具提示偶尔损坏
    • Scripts can load comps again even when Allow Network Renders is off
    • 即使当网渲被关闭,脚本还能加载comp文件
    • Fixed updating of some menu items like Allow Network Renders
    • 修正网渲的一些菜单更新
    • Improved playback “fast” mode timing calculations
    • 改进fast快速模式回放的时间算法
    • Fixed luminance clipping during some YUV conversions
    • 修正在一些YUV转换间的亮度裁剪
    • View LUT macros work again
    • View LUT macros 正常工作
    • .viewlut files now show up in all cases, and fixed selecting them from the menu
    • .viewlut 文件现在在所有情况下可以显示,并修正了菜单内选择问题
    • Deleting Loader and OpenCL cache folder works again
    • 删除Loader节点和OpenCL缓存文件夹时正常工作
    • Double clicking on the control window title zoom icon now works like a normal click
    • 双击控件窗口的标题栏缩放图标类似正常单击工作
    • Fixed a RenderNode startup crash on systems without OpenGL
    • 修正RenderNode在系统没有OpenGL情况下启动崩溃的问题
    • Improved .ma file compatibility with Maya 2016
    • 改进.ma文件与Maya2016兼容性问题
    • View activation improvements
    • 改进视图激活
    • Fixed possible crashes when closing comp
    • 修正关闭comp时可能出现的崩溃问题
    • Fixed possible crash with tear-off menus
    • 修正扯下菜单时可能出现的崩溃问题
    • GamutViewLUT can optionally apply gamma to alpha
    • GamutViewLUT可以随意应用gamma到alpha
    • Can now use file names containing extended chars with QuickTime on Windows.
    • Windows下现在可以使用包含扩展字符的QuickTime文件名
    • Gamut Custom inputs can be set from standard colour spaces from a context menu. Groups labels let all custom chromaticities or gamma option be set at once.
    • Gamut 自定义输入可以从右键菜单的标准颜色空间中设置。成组标签让所有自定义色度或伽马选项一次性设置
    • Dragging expanded flow group edges no longer re-centres the reference point.
    • 拖动展开成组节点边缘不再重新计算参考中心点
    • Clicking in an empty flow area anywhere will deselect tools, instead of needing to click in the group that had the active tool.
    • 单击流程视图空白区域的任何地方将取消选择工具,无需再点击已激活的工具
    • Can now insert tools into and remove tools from pipes that lead outside flow groups. There are still restrictions, such as not being able to disconnect a pipe leading outside a group if that would cause the group's link to be connected to nothing inside the group, or itself (eg. its output to its input). The pipes themselves can't be dragged/moved either.
    • 现在可以从节点链接的外部插入或删除节点。但仍有限制,(一组的输出端连到另一组的输入端),毕竟连线自身不能被拖动和删除。
    • Fixed crash when deleting an inner nested group.
    • 修正删除内部嵌套组的崩溃问题
    • A mouse click isn't ignored in the flow view if it was made active due to the application becoming active without a mouse click (eg. Windows alt+tab).
    • 这句得测试了才能体会到
    • Adding a tool by dropping from the toolbar into GLView will now add after the viewed tool even if it's within a group.
    • 同上
    • Fixed possible hang with Monitor Output on Windows
    • 修正可能挂在Windows下监视器输出问题
    • FuServer as a service now gets restarted if it fails, after a 30sec delay
    • FuServer作为服务器若失败会在30秒延迟后重启
    • Improved hotkey mapping to better support non-US keyboards
    • 改进优化支持非US美国键盘的快捷键映射
    • Fixed a crash with FBX importing
    • 修正FBX导入崩溃问题
    • Arrow keys now work in the Add Tool box on Linux
    • Linux版添加节点功能,方向键现在可以工作了
    • Fixes and improvements for fullscreen flipbooks
    • 修正改进全屏画面
    • Various stability improvements
    • 各种稳定性方面的改进

    User Interface 界面
    • New (actually noticeable!) console warning indicator
    • 全新控制后台警告标识
    • New larger, clearer icons for File Requester
    • 文件请求全新大图标
    • Lighter image view background colour
    • 浅色图像显示背景色
    • Depth control buttons layout changes
    • 改变色深控件按钮的布局
    • Default control width expanded by 25 pixels
    • 默认控件的宽度扩大到25像素
    • Improved graphics for console icons & slider/screw controls
    • 改进控制后台的图标和滑块控件
    • Improved UI font rendering on Linux
    • Linux版改进界面字体的式样
    • Fixed flow view link positioning when changing active tool
    • 修正flow流程中,改变激活节点显示链接的方式
    • Better timeline colours
    • 更好的时间线颜色
    • Timeline bars are drawn brighter when selected
    • 时间线栏当选中时会高亮
    • Fixed loader arrow at right edge of timeline bar
    • 修正loader节点指向时间线栏右边
    • Better centering of timeline text
    • 时间线文本居中优化
    • Tips don't affect the initial console icon
    • 小技巧不影响控制后台头部的图标
    • Improved control label rendering
    • 改进控件标签的式样
    • Fixed maximising of floating views
    • 修正浮动窗口的最大化
    • Fixed view visibility on layout changes
    • 修正改变布局视图的可见性
    • Improved active-view border drawing in some cases
    • 改进某些情况下激活视图的边框式样
    • Fixed view border when fullscreen.
    • 修正全屏下视图边框
    • Fixed arrow & tab key handling in LUT and Mesh controls
    • 修正LUT和Mesh控件下,关键帧手柄的箭头和标签

    Minimum system requirements for Mac
    • Mac OS X 10.10 Yosemite or later
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    Minimum system requirements for Windows
    • Microsoft Windows 10 64-bit
    • Microsoft Windows 8 64-bit
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    • GPU with at least 2GB memory
    Minimum system requirements for Linux
    • CentOS 6.6 or later
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended








    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情

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    [LV.9]以坛为家II

     楼主| 发表于 2016-9-13 21:03:06 | 显示全部楼层


    Fixes & Improvements since Beta 2 正式版与beta2的变化
    • Fixed BMD Film output for URSA Mini 4.6K files
    • 修正BMD URSA Mini 4.6K文件输出
    • Render Node About box and Status dialogs get close buttons on Gnome
    • 有关渲染节点容器与状态对话框的关闭按钮
    • Many memory handling improvements on Linux
    • Linux版内存改进
    • Timeline performance improved
    • 时间线性能改进




    版本号Mac 英文版Windows 英文版Linux 英文版Mac 中文版Windows 中文版Linux 中文版
    9.0.2 新功能下载
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    9.0.1 新改进下载
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    9.0 新功能 下载
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    8.2.1下载
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    8.2 正式版
    新改进
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    下载
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    8.2 beta2
    新功能
    下线下线下线
    8.2 beta1下线下线下线
    8.1.1下线下线
    8.1 下载
    8.0下载下载
    8.0 beta3
    下载
    下载 下载
    8.0 beta2
    下载
    下载 下载
    8.0 beta1下载下载





    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情

    2021-11-23 22:39
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    [LV.9]以坛为家II

     楼主| 发表于 2017-4-10 13:48:08 | 显示全部楼层
    wang123456。 发表于 2017-4-10 13:23
    站长,为什么ThinkPad装完以后拉图进去没有节点啊

    出现什么提示呢?
    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情

    2021-11-23 22:39
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    [LV.9]以坛为家II

     楼主| 发表于 2017-8-2 14:45:01 | 显示全部楼层



    已发布Fusion 9。
    2017年8月1日 Fusion回归日

    Blackmagic Fusion 9.0
    • New VR tools & features  新增VR工具
    • New file format support, including Apple ProRes  新增支持格式,包含Apple ProRes
    • New keying tools and improvements  新增抠像工具
    • OpenCL acceleration of many tools  更多OpenCL加速工具
    • Improved script support for UI toolkits, memory handling, and more  改进脚本UI、内存处理等
    • Many new additions and tweaks  更多新的添加和调整
    • General performance and stability improvements  改善性能和稳定性


    Details for 9.0

    New VR tools
    • Lag free, 90 fps smooth viewing of 360° images and 3D scenes.
    • Support for both Oculus Rift and HTC Vive headsets.
    • 360° image viewer allows rotating the viewpoint of latlongs & cubemaps (same controls as rotating the 3D viewpoint)
    • The Texture tool will now use red-green channels as a UV map, if UV channels aren’t found, for easier stitch mapping.
    • Spherical Camera - renders 360° captures of 3D scenes as a cubemap or latlong/equirectangular image.   球形摄像机,用于渲染360度全景图
    • PanoMap - converts between latlong/equirectangular and various cubemap image formats, and also allows spherical rotation.  转换全景图像格式,并带球形旋转
    • LatLong Patcher - extracts an undistorted 90° window from a latlong image for paint fixes etc, and applies distortion to map fixes or new elements back into latlong images.  
    • Spherical Stabilizer - smooths and stabilizes camera rotation in 360° clips. (Fusion Studio required)
    Formats
    • Fusion is now certified for Apple ProRes on all three platforms. The unsupported 32bit QuickTime framework is no longer used on Windows.
      • Fusion Studio can load and save Apple ProRes on all platforms.   Studio版支持全平台Apple ProRes编码的导入与输出。
      • Fusion (free) can load and save Apple ProRes on macOS.
      • Fusion (free) can load but not save Apple ProRes on Windows and Linux.    Win和Linux免费版只支持读取 Apple ProRes格式,但不支持保存。
      • Render Node can load but not save Apple ProRes on all platforms.
    • H.264 support on macOS and Windows.
    • MXF file support.   支持MXF格式
    • Improved DNxHD support.
    • FFmpeg can be installed to further increase codec support.
    Studio Player and BinsStudio Player is a new playback engine in Fusion 9, giving artists a playlist, storyboard and timeline of multiple shots, version history of shots, annotations, and multi-user collaboration. (Fusion Studio required)   Studio版才有的播放器
    • A simple single layer timeline: gives the ability to play a number of shots, and set trim for each shot.
    • Per-shot color adjustment controls allow for consistent display of shots from different formats.
    • Annotation notes can be typed on each shot and version, as well as the whole project.
    • Audio: Scratch track and audio per clip.
    • Fully collaborative workflow automatically synchronises reel changes, annotations and colour adjustments across multiple workstations, allowing multiple artists or supervisors to access the same projects simultaneously.
    • Remote sync allows multiple Studio Players follow the master. Actions performed on the master, such as Playback and Scrubbing will also be executed on the slaves, allowing the reel to be reviewed across multiple workstations or sites.
    • BMD UltraStudio and DeckLink playback devices supported.
    • Shot versions can be stored in the same project to allow for quick access to previous work and for comparison of progress.
    • Guide overlays can be customised to show monitor/title safety and show crops to various output formats.
    • Scriptable: Studios can automate tasks using the Fusion scripting engine to control features and clips of the Studio Player.
    • Single, looped and ping-pong playback, with a definable loop range.
    • Ability to view clip metadata, with live update during scrub/play.
    Tracking
    • Camera Tracker will track and matchmove live action camera’s motion and reconstruct the identical movement and motion paths into Fusion’s 3D environment. (Fusion Studio required)  Studio才有的相机跟踪节点,俗称三维相机反求工具,可以解算出实拍素材的镜头轨迹。
    • Planar Tracker tracks subjects and regions in a live action scene and calculates planes of motion. It tracks perspective, positions, scale, and rotation. Corner pinning a new billboard image onto a moving shot or a new sign on the side of a truck is an example. (Fusion Studio required)  Studio才有的平面跟踪工具,它能跟踪透视、位移、缩放以及旋转。
    • Planar Transform for Roto will output a Planar Transform node which is used to control roto shapes. (Fusion Studio required)
    • Point Cloud has updated features.
    Keyers
    New channel difference Delta Keyer and Clean Plate tools as well as updates to Ultra keyer.
    • Delta Keyer
      • A classic channel difference keyer, with color bias and spill replacement.
      • Supply a clean plate to improve shadows and separation from background (a background colour still needs to be selected to indicate the dominant background channel).
    • Ultra Keyer
      • Improvements allow a wider range of background colours (not limited to fully saturated blue and green).
      • Separate solid and transparent garbage masks.
      • Can use background subtraction rather than post-multiply to remove the screen.
    • Clean Plate
      • Build a clean plate for DeltaKeyer when a proper clean plate isn’t available.
    OpenCL
    Many of Fusion’s Tools are now processed on the GPU, and will chain together for faster processing, bypassing the need for bus transfers and memory copying. Color corrections, keying, optical flow, stereo disparity, masking and merging will all process faster on the GPU pipeline.
    Scripting
    • Improved Python scripting issues with isolation between multiple states and lack of support in modules. This should allow certain python extensions to work that previously had issues within Fusion, such as PyQt and PySide.
    • Fixed some script functions that failed to get updated for 8.0, such as directory functions and clipboard support.
    • Improved Fuse/JIT memory handling, removing the limitations on large numbers of Fuses in a single comp.
    • Fusion now supports Python 3.6, rather than the ageing Python 3.3. Python 2.7 support is unchanged.  最新支持Python 3.6
    Other Features and Fixes  (由于太多修正,需要慢慢翻译)
    • Fixed 3rd-party plugin binary compatibility problems
    • Fixed ARRI RAW color space selection.
    • Fixed startup crash on macOS High Sierra
    • Fixed crash using Replicate3D with point clouds.  修正点云中使用Replicate3D的崩溃问题
    • Fixed Bender3D not preserving object IDs.
    • Load .scriptlibs when running external scripts.
    • Fixed crash using Alembic on Linux.
    • Fixed missing GlobalAlign tool on macOS and Linux.
    • Fixed some 3D render failures
    • Fixed local file caching
    • Changed Fusion’s use of vertically-stacked stereo images to Left on Top, to better align with common usage. Saved tools from legacy comps will work as before, and their Swap checkbox labels will change to Unswap to reflect their behaviour.
    • Limit excessive OpenCL warnings if a valid device can't be found.
    • Studio Player and the Bin Interface can now be connected to via the script hostname “StudioPlayer”.
    • The initial find after dismissing the Find Tools dialog on Linux was being ignored.
    • The Render Complete dialog was failing to show reliably on Linux.
    • Fixed missing background layers with masked transforms at least one tool upstream from the flattening concatenated transform tool.
    • CPU devices and Intel Iris integrated GPUs will not be used for OpenCL, unless explicitly requested.
    • Changing the OpenCL device now requires a restart of Fusion, with a message to that effect after changing the device in prefs.
    • PointCloud3D set to Make Renderable now obeys the style, size, anti-aliasing and color options.
    • Fixed crash using Replicate3D on Point Clouds
    • Expressions, InTool Scripts and Fuses now have access to Path Mapping functions for both the Fusion and Composition objects.
    • Fixed Bender3D not preserving object IDs.
    • Cross-shaped cubemaps now default to expecting -Z in the center face, for consistency with other tools. +Z can be chosen if preferred, and legacy comps will work as before
    • CineonLog tool no longer crashes when processing single channel mask images.
    • Fixed some incorrect usage of TIME_UNDEFINED in bmd.scriptlib, which could lead to errors when using library functions.
    • Fixed possible crash when closing preferences if a ColorCurves LUT control is visible.
    • Fixed Loader local caching; now recognises caches newer than the source, and sets the copied cache file time to the original file time.
    • Updated OpenEXR to 2.2.0, adding DreamWorks Animation compression method.
    • Update RED R3D support, adding RED Wide Gamut RGB color space and Log 3G10 gamma.
    • Fixed mouse pointer position issues when adjusting the magnet size in GridWarp.
    • Updated ARRI RAW support, adding Rec2020 and Rec2100 color space options.
    • The gamut control provides an option to show as CIE 1976 u'v' instead of 1931 xy.
    • Fixed keying the Hue channel of integer images in LumaKeyer
    • Add support for Ogg Vorbis encoded files.
    • IUP is deprecated and no longer supplied with Fusion or officially supported. It can be copied over from a previous installation of Fusion for Windows.
    • Windows installer now looks for a per-user install of Python
    • Picking rotation angles from object normals now works from 2D as well as 3D views.
    • Changed prefs profile and master prefs environment variables for Fusion 9: FUSION9_PROFILE_DIR, FUSION9_PROFILES and FUSION9_MasterPrefs
    • Fixed a case where some malformed OpenEXR metadata values would cause a crash.
    • Fixed an issue that could cause Saver’s legalize function to fail.
    • Fixed the back face of vertical cross cubemaps showing incorrectly.
    • pinghosts([app], [timeout], [host]) can now query a specific hostname or IP address for script servers. Default (or "*") will broadcast the query on the local subnet.
    • The contents of the search field in the Find Tools dialog is initially selected.
    • Fixed the initial search text not being the selected tool name.
    • Find Tools in the flow view works when the view is moved to a different frame.
    • Improved behaviour double-clicking on application package in the file requester on macOS.
    • Improved Snap Guide management in Timeline and Spline views.
    • StudioPlayer, which only loads a specific subset of plugins, can additionally load additional format plugins that are placed within “Plugins:Formats/”, such that third party file formats can be utilised within the playback system
    • If the clipping mode is set to Domain and the DataWindow is less than the DoD, the area between the DataWindow and DoD wasn't being processed for many color tools.
    • Brightness/Contrast wasn't doing canvas color processing during pre-calc.
    • Fix incorrect initial expanded control window height in some rare cases, causing controls being cut off at the bottom..
    • The OpenCL prefs will now be present, with a suitable error message, if no device is found.
    • Fixed the size of multi-line edits. It wasn't quite tall enough, causing the vertical scrollbar to show with text on the bottom line.
    • Integer tool control sliders snap to integers again.
    • Fixed an inaccuracy in cache calculations that could affect macOS and Linux, which would sometimes cause a more important cache frame to be dropped before less important ones.
    • Fusion now warns if unsupported OFX plugins with thread-unsafe render are used.
    • Fixed some unnecessary OFX error messages that could occur when aborting processing.
    • The position of an Individual PointCloud3D point can be copied, and then pasted into the Translation group in the transformation controls of another tool.
    • Added "Create Aligned Shape" ability to PointCloud3D, which will create and align a Shape3D tool.
    • PointCloud3D point locations are shown in the view with 3 digits of precision
    • PointCloud3D has a new 'point' style, as well as the existing ‘cross’ style.
    • Added OpenColorIO Look control to OCIOColorSpace tool and view LUT.
    • bmd.direxists() and bmd.createdir() work again. Fixed bmd.readdir().
    • Reimplemented bmd.getclipboard()/setclipboard(). Note that Linux requires /usr/bin/xclip.
    • Fixed possible crash in VectorMotionBlur.
    • Gradient control shows its label again.
    • Keyer tools now have separate mask inputs for solid and garbage mattes.
    • Use shades of grey for non-effect mask, mask inputs on tools, rather than them all being the same very light grey.
    • Defocus was adding a small extra amount to the center pixel of a lens shape, which could end up accumulating multiple times depending on the number of threads used for rendering.
    • Fixed possible crash with OpenFX plugins that request images during overlay interactions.
    • Fixed performance when removing Gamma in Loader or Source tools
    • Fixed saving of images made from combining fields with non-full data windows
    • Fixed sorting of some tools in the main Tools menu.
    • ViewLUT macros will now be shown in view menus and toolbar popups in a directory-based hierarchy.
    • Most controls no longer produce overly-precise values when dragged.
    • Fix view pixel snapping with polylines.
    • Fixed crash deleting Paint tools with a large number of strokes.
    • Is much easier to animate combo controls and Text+ font control.
    • Fixed cases where the primary input of a macro tool not always behave as the primary input.
    • Fixed return value from the AddTool script command.
    • Erode/Dilate is substantially faster in box and circle modes.
    • Added support for multi-part OpenEXR files. If the file contains multiple parts, an option is provided to choose the part to read from. Available channels are then only from that part.
    • Fixed some issues ctrl+picking from the view to set/adjust pick area.
    • Minimum required OpenCL version is now OpenCL 1.2.  现在OpenCL要求最低版本为1.2版
    • Added Option(Alt)+Up/Down arrows to scale paint overlays.
    • Can use Shift & Ctrl with paint overlay rotation hotkeys (Option(Alt)+Left/Right arrows)
    • Fixed some painting hotkeys not working.
    • The Texture tool will now use red+green as coordinate maps, if no UV channels found.
    • Highlighted/colored pipes in the flow are now a little more noticeable.
    • Pipes connected to active tools will draw highlighted/colored, like the hovered tool.
    • Added popup view sliders for quick tweaks to gain & gamma.
    • UltraKeyer can now be used to pick the background color, instead of being limited to pure blue or green. Added background subtraction, which is now the default, as an alternative to post-multiply.
    • Added support to Custom for mirror sampling functions, getr1m(), getg1m(), etc.
    • Added a matte input to Custom, which is similar to having a 4th alpha-only input, except that connected masks will auto-size. Values can be accessed using 'm', getmb(), getmd(), getmw(), getmm().
    • New “Add View” options in View Layout context menu.
    • Arranging views is now more reliable.
    • Fixed problem with masks on Text+ not responding to image size changes.
    • Color picking from views now works with high DPI/retina displays.
    • Custom tool would fail to process any negative scanlines, if they were within the DoD/RoI.
    • Keyer tools now have the ability to restore matte fringe after thresholding.
    • Defocus lens shape sometimes had the edge pixels cut off.
    • Fixed issue that could cause CloneInput() in a Fuse to crash.
    • Can ctrl/cmd box-select to add/toggle select point cloud points again.
    • Can now read and write 12bit int and 16bit float DPX.
    • Holding down the Alt key while drag-picking color from the view will now attempt to pick from the tool upstream of picking tool.
    • Clicking on an already active settings button in tool controls could un-bold its text.
    • Ctrl+clicking on a pipe in the flow view where the output is out-of-bounds of the view wasn't doing pipe duplication.
    • Fixed buffer overrun crash when formatting time code with frame rates greater than 100fps.
    • Fixed a case where the viewer channel toolbar button would toggle between color and color.
    • Custom tool expressions now have 3 and 4 argument min()/max() functions, and a clamp() function that clamps to 0..1 or to the optionally passed in lower and upper limit.
    • Custom, pCustom, pCustomForce have 4 more Setup and Inter variables and expressions.
    • Pixel values in the status bar are no longer left stale.
    • The pixel values for the viewed channel(s) are highlighted in the status bar.
    • Space bar to start/stop playback is now ignored when already non-interactively rendering.
    • Fixed cases where TimeSpeed would do static caching when the speed is 0.
    • Some DeckLink devices now support 3D stereo output.
    • DeckLink devices can now support 8 bit BGRA and 12 bit RGB formats.
    • DeckLink devices can now output HDR, controlled by Prefs/DeckLink and metadata.
    • Fix issue where flow group backgrounds were drawing incorrectly in HiDPI mode.
    • RenderNode will behave as a ConsoleSlave when passed arguments on Linux too.
    • Fix FBX import crash when texture coord indices have the value '-1'
    • Tool rename dialog selects existing name
    • Path map prefs are separated into categories, making it easier to see which ones are editable. Built-in path maps can be reset to default.


    Minimum system requirements for Mac
    • Mac OS X 10.10 Yosemite or later
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    Minimum system requirements for Windows
    • Microsoft Windows 10 64-bit  完美支持win10
    • Microsoft Windows 8/8.1 64-bit
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended   至少8G内存,推荐16G
    • GPU with at least 2GB memory  GPU至少2G显存
    Minimum system requirements for Linux
    • CentOS 6.6 or later
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended



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    [LV.9]以坛为家II

     楼主| 发表于 2017-9-18 13:30:07 | 显示全部楼层

    QQ截图20170918132352.jpg


    Blackmagic Fusion 9.0.1
    • General performance and stability improvements  改进性能和稳定性


    Details for 9.0.1New & Improved 新的改进
    • OpenCL Enable and Caching prefs now apply to individual comps.   OpenCL的启用和缓存配置现在应用到个人项目设定中
    • The Use OpenCL checkbox in Common Controls is now a three-way button, Disable/Auto/Enable (defaults to Auto).  通用控件中的OpenCL复选框现在使用三选项按钮,禁用 /自动 /启用(默认是自动模式)
    • When OpenCL is set to Auto (in Prefs/OpenCL and in each tool), Fusion is now more nuanced about which tools use OpenCL, to get better results with slower systems.   当OpenCL设为Auto自动模式时,Fusion的哪个工具使用OpenCL会有微妙变化,即便用较慢的系统也能得到较好的结果。
    • OpenCL Caching pref is reset to Full.  OpenCL缓存配置重置为Full 完全模式
    • Prefs/OpenCL status text is now formatted and copyable.
    • Significant speedups for OpenCL mask blurs, DeltaKeyer and others.
    • CameraTracker: "Previous Export/Clear" button now works.   相机反求的 Previous Export/Clear 按钮现在可以工作了
    • CameraTracker: Limit the number of tracks used to select seed frames, to improve performance.
    • CameraTracker: Lower the default detection threshold a little.
    • FileRequester: Comp path maps are now shown.
    • Improved progress display when rendering stereo or spherical cameras.   改进渲染立体或球形相机时的显示过程
    • Improved performance of TimeSpeed and TimeStretcher in some simple non-interpolating cases.
    • No longer saves default Gradient params to the comp.
    • Improved out-of-range extrapolation of 3D LUTs.
    • Added image clipping modes to DeltaKeyer. The default is 'Frame'.
    • Added hover scrubbing to bin items.
    • Added Bins View Mode scripting/action.   新增工具箱视图模式 脚本/动作
    • Added Bins buttons strip.
    • Added images & tooltips for Player buttons.   为播放器按钮新增图像与工具提示
    • Added script menu to Bins and Reel View.   工具箱和作品视图新增脚本菜单
    • Tools are now shown in their own special library, which will be automatically re-created such that it stays in-sync with Fusion updates and plugin additions.
    • If playing a single clip (rather than a reel), the entire player closes when pressing esc.
    • Show the play view when opening an item/reel.   当打开项目/作品时显示播放视图
    • Support alpha channel output for MXF, QuickTime, FFmpeg, YUV, DNX.   支持透明通道输出的格式有:MXF、Quicktime、FFmpeg、YUV、DNX
    • Added support for 10bit 422 Planar YUV with full range color.
    • QuickTime and MXF formats now support choosing between multiple decoders.  Quicktime 和 MXF 现在支持多种编码器的选择
    • Improved QuickTime metadata support for ColorSpace etc.
    • Added user override of default Data level for H.264 videos in MXF loader.
    • Added more Setup and Inter expressions to CustomVertex.  自定义顶点节点新增更多的配置与内部表达式
    • Added help support for 2D & 3D viewer types & subviews.   新增2D与3D视图和子视图的帮助支持
    • Added a simple stamp creation progress indicator.
    • Add TimeCode and FrameRate to MXF metadata.
    • Drag/drop script files to ConsoleView now executes them.   拖拽脚本文件到控制台视图可以直接执行它们
    • Don't initialise Fuses with invalid IDs, and display a warning.  无法预置无效IDs的Fuse节点,并显示警告
    • Added Defragment(<filespec>) function to FuServer (Windows only, requires Admin privileges).
    • Added RequestFile()/RequestDir() script funcs to Fusion.
    • Add UIIcon, UIFont, UIWidget classes to UIManager.
    • UIManager windows can now be located by ID.
    • Events can now be sent to any Widget via UIManager::QueueEvent().
    • Various UIManager Widgets now allow their font and icon to be specified.
    • Added a couple of Lua libs (dkjson, lj2curl).
    • Added GetMousePos() script function to Fusion
    • Added bmd.readstring() and bmd.writestring() to Python support.
    • Added extra hostname arg to pinghosts() in python.
    • Added script ExpandShape() and GetPoints() shape funcs.
    • Added fusion:RequestFile()/fusion:RequestDir() script commands..
    • Added StartUndo()/EndUndo()/UpdateControls() FFI functions.
    • Added External Mask Saver.fuse for Resolve Connect integration.
    • Added gettime()/getuptime() script functions
    • Added GetUndoStack() and GetRedoStack() script commands.
    • Added FFI functions to get Valid and Image windows.

    Bugs Fixed  修复漏洞
    • Fixed crash when viewing some 3D scenes on Mac & Linux.
    • Fixed Normalised view of Z channels.
    • Fixed empty renders if using spherical camera set to LatLong when nothing is visible in the front of the scene.
    • CameraTracker: fixed a deadlock that could occur if blips were being shown when a solve completed.
    • Fixed an AddTool dialog crash when clicking "OK" with no selected tools.
    • Faster aborting during stereo renders.
    • Fixed Garbage/Solid.Invert input appearance in legacy Macro/Group tools.
    • No longer shows mouse events in hotkey editor.
    • Improved GPU memory size detection on Windows & VMs.
    • Fixed a crash when detaching the flow view from its parent frame
    • Fixed initialisation of views added from the View Layout context menu.
    • Fixed CPU fallback in ColorGain and ColorSpace if OpenCL fails.
    • Fixed an issue where more memory could be freed from the cache than was necessary due to under-reporting of memory usage in 3D scenes in some cases.
    • Fixed missing Use OpenCL option in FastNoise.
    • Changing the Do Z option in AutoGain no longer changes the Use OpenCL option.
    • Check for device support before using OpenCL Resize (affects some Iris Pro devices).
    • Fixed an OpenCL workgroup size issue impacting performance, particularly in Defocus.
    • Fixed OpenCL processing of motion blur in concatenated transform.
    • Improved playback of OpenCL images when GLSharing is off.
    • Fix OpenCL effect masking channel issue.
    • Improved OpenCL selection in some tools.
    • Fixed misaligning channels in ErodeDilate with OpenCL.
    • Fixed an issue where certain formats wouldn't be correctly initialised when using Comp: relative Loaders with a network render/preview.
    • Fix crash when executing Tool scripts
    • Fixed disappearing pixel grid and RoI/DoD rectangles.
    • Fixed DoD rectangle drawing errors dependant on whether RoI is being shown
    • Display of DoD was being clipping to the image bounds (only affected the displayed rectangle, not the DoD itself).
    • Fixed bug in ReadMe introduction
    • Fix old bug with multiple OpenGL projectors & spotlights.
    • Fixed crash in some VM environments.
    • Fix R3D support on macOS.
    • Fixed crash running Python2 scripts.
    • Fixed possible crash when reporting errors in Python.
    • Fixed Python3 not loading on some Windows systems.
    • Fixed crash when disabling an existing headset in Prefs/VR.
    • Camera/PlanarTracker: Use better formatting in long error message popup dialogs.
    • Hide some unused controls in PlanarTracker.
    • PlanarTracker: the OutputMode "Mask" and "Mask over Background" modes now update correctly while tracking.
    • PlanarTracker: fixed a crash when switching to a mask mode if no pattern exists yet.
    • CameraTracker: exported Renderer3D tool now defaults to OpenGL.
    • CameraTracker: Improved updating of 3D output in some cases.
    • CameraTracker: Minimum Track Length slider now defaults to 6 rather than 3, which improves solves in most cases.
    • '[' and ']' now step time in most control fields again.
    • Improved help support for bin items and toolbars.
    • Improved help for many views.
    • Fix opening comps occasionally failing with missing tools if Fusion was already open.
    • Fixed image sampling in CustomVertex.
    • Fixed image viewer text label black bar when OCIO view LUTs enabled.
    • Updated Rays fuse.   更新Rays Fuse节点。
    • Fixed crash when multiplying a mask on a source tool.
    • Fixed drag-drop files to Reel.
    • Custom Filter: Use integer-only edit fields where appropriate.
    • Custom Filter: Fixed matrix size reset on show.
    • Fix lockup issue when scrubbing over a mov in bins.
    • Fixed a number of image view issues in HiDPI.
    • Improved OpenEXR layer matching.
    • Fix occasional crash on startup.
    • Increased space for text edit labels.
    • Fix decode error of some 10bit DNxHR files.
    • Non-spline modifiers now update in spline view when changed.
    • Fixed FuScript script fragment execution with -x arg.
    • Auto-create a Reels folder.
    • Clips/comps can now be dropped direct to a reel, and an item will be automatically added.
    • Fixed Prefs/Timeline checkbox behaviour..
    • Preserve existing changes in Prefs/Frame Format when creating a new format.
    • Keep Snap Guide list in sync when disabling snap guides.
    • Matte Control: Fixed importing of legacy garbage/solid invert checkboxes.
    • Fixed various memory leaks.
    • Fixed potential crash trying to show controls that no longer exist.
    • Stopped zoom events that could detach sticky note edit fields.
    • 'Huge' bin icons are now 1:1 (for 100% dpi anyway)
    • Console edit no longer accepts rich-text pastes.
    • Fixed a bug causing a couple of UIManager functions (such as ComboBox AddItems()) to ignore the last item in the list.
    • Fixed TEC_CharLimit in fuses (for single line edits).
    • Fixed some issues with Shape support in Fuses.
    • Made script execution a bit more lenient about leading/trailing spaces in filenames.
    • Updated & re-enabled bmd.defrag() & bmd.defragsequence() (Windows only, requires Admin privileges)
    • Fixed possible crash when creating PlanarTransform.
    • Smooth resizing in bin playback.
    • Improved timer resolution on Windows for smoother playback.
    • Fixed curl ffi loading on Windows.
    • Fixed UITree CurrentItemChanged event.   修正当前项目的界面树




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    [LV.9]以坛为家II

     楼主| 发表于 2017-9-27 09:11:07 | 显示全部楼层

    不用重复回帖,回一次就好!
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  • TA的每日心情

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    [LV.9]以坛为家II

     楼主| 发表于 2017-9-29 22:29:04 | 显示全部楼层
    Utopia 发表于 2017-9-29 00:08
    下载了中文版,不过貌似不太稳定。曾经闪退。和工具栏没能显示出来。蓝宝石貌似也没能使用

    因为是测试版,而且是基于官方免费测试版做的汉化,很早做的了。现在出到9.
    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情

    2021-11-23 22:39
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    [LV.9]以坛为家II

     楼主| 发表于 2017-12-21 10:06:23 | 显示全部楼层




    Blackmagic Fusion Studio 9.0.2 新功能
    • General performance and stability improvements


    Notes

    Some features of Fusion Studio require network access, including network rendering, network licensing, shared bins, and some external scripts. To use these features, the following ports must be opened in your system’s firewall (if any):

    • TCP port 1144
    • UDP port 1144
    • TCP ports 49152-49159
    • UDP ports 49152-49159


    Details for 9.0.2
    New & Improved  新的改进
    • 3D: Added an "Optimize for Display" option to the FBX import dialog which, when disabled, prevents Fusion from optimizing the mesh for submission to OpenGL. This causes imported meshes to be stored in a less memory efficient manner (using more GPU memory) and to render slightly slower, but it stops Fusion from splitting some vertices on the mesh during import. Note: This will not stop all vertex splitting as the “Regenerate Tangents” option will also result in vertex splitting. When both options are disabled, a mesh can be imported into Fusion and then exported without the vertex count changing. 导入FBX的对话框新增优化显示功能。
    • 3D: Added auto-correlation of 3D scenes across the temporal domain.  添加跨区域三维场景的自动相关性。
    • Tools: The various Custom tools and Expression modifier now support new trigonometry functions that deal with radians rather than degrees: sinr(), cosr(), tanr(), asinr(), acosr(), atanr() and atan2r(). 自定义工具和表达式现在支持新的三角函数,是弧度而非度。sinr(), cosr(), tanr(), asinr(), acosr(), atanr() and atan2r()
    • Tools: Significantly improved performance of Gaussian Blur when in OpenCL mode.  在OpenCL模式下,高斯模糊提升性能。
    • Tools: Improved performance of DeltaKeyer by skipping the Color Curves Table kernel if it's not going to use it.  若不使用DeltaKeyer,通过跳过色彩曲线表的内核来改进性能。
    • Tools: Improved performance of ColorCurves, by keeping its OpenCL Program such that it doesn't have to constantly rebuild it.  色彩曲线的性能改进,通过保持OpenCL模块不需要重新创建它。
    • OpenCL: Common OCL programs are now pooled and re-used, to enhance performance.  通用OCL模块现在合并并重新使用,以提高性能。
    • OpenCL: Implemented pipeline flushing during asynchronous kernel dispatch for enhanced performance. 在异步内核调度中实现增强性能的流水线冲洗。
    • Formats: Updated DNx SDK for improved support and color accuracy. DNX SDK更新改进支持和色彩准确性。
    • Formats: Added support for 12bit RGB format from AVID DNx SDK. 添加AVID DNX SDK 12bit RGB格式的支持。
    • VR: Updated to newer OpenVR SDK (v1.10)  更新OpenVR SDK (v1.10)
    • Viewer: Added a texture depth option for Material Viewer, enabling materials to be viewed in floating point.  材质预览器添加贴图深度选项,为三维材质开启浮点显示功能。
    • Viewer: Changed the fit-to-view (‘F’ key) functionality in 3D views. Previously, fit-to-view only took geometry into account. Now, when no geometry is selected in the 3D view, pressing ‘F’ will now fit all geometry, lights, and cameras in the scene. When geometry is selected, pressing ‘F’ will only fit the selected geometry ignoring any cameras/lights.  添加三维视图功能 - 自适应视图(快捷键 F键),在三维视图中没有选择任何物体的情况下,按F键就能自适应场景中所有的模型、灯光、相机。在选中物体的情况下,按F键只对选中的物体自适应视图,忽略其他元素。
    • Scripting: Added an option to script help to only fetch names for those classes with their own member functions, rather than any derived script class. 添加脚本帮助选项。
    • Scripting: Added the capability for UIManager window layout to be explicitly recalculated, and widgets to be added/removed dynamically.  新增界面布局,可动态添加或删除部件。
    • Render Node: Now shows various Loader Cache Preferences to more effectively manage per-node caches. 现在能显示各种加载程序缓存首选项,以便更有效地管理每个节点缓存。


    Bugs Fixed  漏洞修正
    • Misc: Fixed an issue that could cause dongles to not be correctly recognised on systems with certain USB devices, such as the MacBook Pro with TouchBar.
    • Misc: Fixed an issue on Linux where symbolic links could be undesirably resolved to their target directory when selecting clips in Loader or Saver.
    • 3D: Fixed an issue with the Cook-Torrance Material that caused two sided lighting to work incorrectly in OpenGL views, and in Renderer3D.
    • 3D: Fixed Domain Overscan handling in 3D rendering.
    • 3D: Fixed an issue that could cause incorrect rendering of velocity channels from Renderer3D, and accumulation of animations in FBX Exporter tool, under certain circumstances.
    • Tools: Fixed an issue where UVMap3D’s "lock UV's on Animated Objects" would sometimes fail due to a mismatch of temporal scene contents.
    • Tools: Fixed an issue that would cause Text3D to always re-render even if no inputs had changed.
    • Tools: Fixed an issue that would cause non-extruded Text3D characters to randomly disappear.
    • Tools: Fixed an issue in Override3D that caused some blend mode options to not be correctly hidden/shown when toggling the "Do Blend Mode" option.
    • Tools: Fixed Saver’s Frame Saved Script edit to have the correct (mono-spaced) font.
    • Tools: Fixed an issue in CopyAux that resulted in incorrect scaling when copying MaterialIDs (or other integer channels) into a float image.
    • Tools: Fixed an issue in Volume Fog were adaptive and dithered sampling were not appropriately applied when in CPU mode.
    • Tools: Fixed an issue with Volume Fog’s noise translation when processing in OpenCL mode.
    • Tools: Fixed an issue that caused the super-sampling level Text+ option to not show on macOS and Linux.
    • Tools: Fixed an issue when loading some legacy garbage-matte controls on keyers.
    • Tools: Fixed a crash that could occur with the ColorCorrector and GamutConvert tools when no OpenCL hardware is available.
    • Tools: Fixed an issue that could cause incorrect DoD bounds processing in HueCurves, which in OpenCL mode.
    • Splines: Fixed an issue that could result in a crash when using ease in/out with open polylines.
    • Flow: Fixed possible crash when shift+removing a tool that has an output connected outside its group.
    • Flow: Fixed an issue with disconnection of tools in some case when shift+removing, if group/macro tools are being removed, or are connected to the removed tools.
    • Flow: Don't show removed inputs in the popup menu of available inputs when alt+drag connecting one tool to another tool.
    • Viewer: Fixed an issue that could cause long metadata strings to not be shown in the subviewer.  They are now shown in a truncated form if they exceed a certain length, rather than not at all.
    • Viewer: Fixed texture filtering issue for 3D LUTs that caused artefacts and banding at 100% scales, and incorrect values on the edges of non-smooth resized (zoomed in) pixels.
    • Viewer: Fixed an issue with the selection of curves (eg. non-extruded Text3D) in the 3D views.
    • Viewer: Fixed an issue that could cause buffer LUTs to not be correctly applied when reloading a comp.
    • Video IO: Fixed a potential memory leak when monitoring in 10 bit YUV mode.
    • Formats: Improved file I/O buffering in certain situations.  This may enhance several formats, and specifically fixes an issue that could cause a significant slowdown when reading EXR files with large headers (such as substantial amounts of Metadata).
    • Formats: Fixed an issue reading certain packed DPX files, where the row modulo isn't a multiple of 32 bits.
    • Formats: QuickTime will now use the same compression names and defaults as Fusion 8.x for Uncompressed Formats, for improved compatibility. Quicktime现在可以和Fusion8.x一样,使用无损编码,改进兼容性。
    • Formats: Fixed an issue that could occur when applying YUV to RGB conversion from Avid DNx SDK for some 16bit YUV formats.
    • Formats: Fixed an issue when writing audio to video files using fractional frame rates, which would cause the audio to gradually lose sync in the rendered result.
    • Formats: Fix the MXF saver where DNxHR 4444 files with alpha were saved with wrong header information.
    • Formats: Fixed the bit depth of BGRA 8bit in QuickTime saver. 修正saver节点 Quicktime BGRA 8bit的深度。
    • Formats: Fixed an issue that could cause certain AVI formats to be written out vertically flipped.  修正一些可能导致AVI格式在输出时被垂直翻转的问题。
    • Formats: Fixed an issue where MXF files would fail to initialise correctly when loading direct to a viewer.
    • Formats: Fixed incorrect VBR lossless Alpha mode in MXF support.
    • OpenFX: Fixed an incorrect return, and potentially crash, in certain OFX plugins when querying the host window handle.
    • OpenCL: Fixed a crash that could occur attempting to adjust OpenCL Preferences in systems with no OpenCL devices available.
    • Bins: Fixed an issue that prevented dragging tools from the Tools Bins library into the Flow View from working correctly.  修正从工具箱拖曳到节点视图的问题,使其正常工作。
    • Scripting: Fixed an issue where improvements to include Modules/ paths when loading an external source or binary module were not working correctly in Fuses. 修正Fuses加载外部源和二进制模块不正确工作的问题,包括模块、路径。
    • Scripting: Fixed an issue where “scriptlib” files would not be correctly loaded when running a script file, and only present in console scripting.
    • Scripting: Cleaned up some cases of duplicate text when retrieving script class help, and fixed a script class name conflict that could generate incorrect help references.
    • SDK: Fixed some issues with building various SDK sample files.


    Minimum system requirements for Mac
    • Mac OS X 10.10 Yosemite or later
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    • GPU with at least 2GB memory
    • USB 2.0 port for Fusion Studio Licensing Key
    • CPU with support for SSE4.1


    Minimum system requirements for Windows
    • Microsoft Windows 10 64-bit
    • Microsoft Windows 8/8.1 64-bit
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    • GPU with at least 2GB memory
    • USB 2.0 port for Fusion Studio Licensing Key
    • CPU with support for SSE4.1


    Minimum system requirements for Linux
    • CentOS 6.6 or later
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    • USB 2.0 port for Fusion Studio Licensing Key
    • CPU with support for SSE4.1


    Additional Information

    Some applications may use third party code under license. For details please refer to the included "Third Party Licenses.rtf" document.

    &#169; 2017 Blackmagic Design Pty. Ltd. All rights reserved. Blackmagic Design, Blackmagic, DeckLink, Multibridge, HDLink, Videohub, and "Leading the creative video revolution" are trademarks of Blackmagic Design Pty. Ltd., registered in the U.S.A and other countries.

    Updated December 20, 2017.


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